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	<title>Comments on: Going From Game back to Exercise (Again)</title>
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	<link>http://befitwithbiray.com/2010/01/19/game-to-exercise/</link>
	<description>Your guide to Exercising the Web</description>
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		<title>By: Biray</title>
		<link>http://befitwithbiray.com/2010/01/19/game-to-exercise/comment-page-1/#comment-653</link>
		<dc:creator>Biray</dc:creator>
		<pubDate>Tue, 26 Jan 2010 21:56:58 +0000</pubDate>
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		<description>Merck - thank you for your response.

After reading your thoughts, I think there may have been a disconnect with what I was trying to articulate. I&#039;m not suggesting that those who play exergames do not know it is a &#039;game&#039;. Nor am I saying that accessorizing your Wii is ineffective (it certainly can burn more calories!).

What I&#039;m suggesting is that marketers are promoting exergames as the next new way to reach a sedentary audience - those who might never go to the gym or do a 3&quot; step class. So when this journalist asked me about ways to make the &quot;wii&quot; more challenging by adding extra exercises on the side - I only meant that it was once again promoting the wii the way &#039;exercise&#039; or &#039;fitness&#039; is traditionally promoted. Once again, alienating that core demographic of sedentary folks who would still never attempt a bout of sit-ups on or off the wii.

But if the point of the article was for people like you who *DO* enjoy these added benefits and accessories, my question was then posed to the &#039;exergame&#039; programmers/developers. If fit people really are drawn to these games but are having to modify with additional exercises to enhance game play, then are programmers failing to develop games that meet the demands of this &#039;fitter&#039; audience?

Thanks for contributing to this conversation!
:)</description>
		<content:encoded><![CDATA[<p>Merck &#8211; thank you for your response.</p>
<p>After reading your thoughts, I think there may have been a disconnect with what I was trying to articulate. I&#8217;m not suggesting that those who play exergames do not know it is a &#8216;game&#8217;. Nor am I saying that accessorizing your Wii is ineffective (it certainly can burn more calories!).</p>
<p>What I&#8217;m suggesting is that marketers are promoting exergames as the next new way to reach a sedentary audience &#8211; those who might never go to the gym or do a 3&#8243; step class. So when this journalist asked me about ways to make the &#8220;wii&#8221; more challenging by adding extra exercises on the side &#8211; I only meant that it was once again promoting the wii the way &#8216;exercise&#8217; or &#8216;fitness&#8217; is traditionally promoted. Once again, alienating that core demographic of sedentary folks who would still never attempt a bout of sit-ups on or off the wii.</p>
<p>But if the point of the article was for people like you who *DO* enjoy these added benefits and accessories, my question was then posed to the &#8216;exergame&#8217; programmers/developers. If fit people really are drawn to these games but are having to modify with additional exercises to enhance game play, then are programmers failing to develop games that meet the demands of this &#8216;fitter&#8217; audience?</p>
<p>Thanks for contributing to this conversation!<br />
 <img src='http://befitwithbiray.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: merck</title>
		<link>http://befitwithbiray.com/2010/01/19/game-to-exercise/comment-page-1/#comment-558</link>
		<dc:creator>merck</dc:creator>
		<pubDate>Wed, 20 Jan 2010 04:28:43 +0000</pubDate>
		<guid isPermaLink="false">http://befitwithbiray.com/?p=253#comment-558</guid>
		<description>I think you underestimates that zines demographic. Who says they (err, I) don&#039;t know it&#039;s a game? 

Having just bought the Everlast Balance Board step booster and wimpy 2lb weights to help ramp up my Wii Fit Plus play, I do find it more helpful because &quot;Free Step&quot; is now with and extra 3&quot; 

Most fit people, or those who strive to be, will automatically find other things to do with the Balance Board (between games or while watching TV...the thing&#039;s out anyway)...

* tricep dips
* dumbbell side-to-sides
* calf raises

And all the other things folks do with steppers. 

I think exergaming can be part of any home gym so that it adds to an overall routine. So, yes, we agree with the end result, Biray. I&#039;m simply suggesting that you give &quot;exergamers&quot; a bit more credit.

So. How to make it better? Make a community out of it like Mario Kart so that you can essentially do a cardio class/competition with someone else around the world...or around the block. 

A lot of these games to allow for gamers to input exercises from real life. &quot;How many steps did you take today?&quot; or &quot;What other activities did you do today?&quot; True, it could be more robust and user-friendly but it&#039;s available.</description>
		<content:encoded><![CDATA[<p>I think you underestimates that zines demographic. Who says they (err, I) don&#8217;t know it&#8217;s a game? </p>
<p>Having just bought the Everlast Balance Board step booster and wimpy 2lb weights to help ramp up my Wii Fit Plus play, I do find it more helpful because &#8220;Free Step&#8221; is now with and extra 3&#8243; </p>
<p>Most fit people, or those who strive to be, will automatically find other things to do with the Balance Board (between games or while watching TV&#8230;the thing&#8217;s out anyway)&#8230;</p>
<p>* tricep dips<br />
* dumbbell side-to-sides<br />
* calf raises</p>
<p>And all the other things folks do with steppers. </p>
<p>I think exergaming can be part of any home gym so that it adds to an overall routine. So, yes, we agree with the end result, Biray. I&#8217;m simply suggesting that you give &#8220;exergamers&#8221; a bit more credit.</p>
<p>So. How to make it better? Make a community out of it like Mario Kart so that you can essentially do a cardio class/competition with someone else around the world&#8230;or around the block. </p>
<p>A lot of these games to allow for gamers to input exercises from real life. &#8220;How many steps did you take today?&#8221; or &#8220;What other activities did you do today?&#8221; True, it could be more robust and user-friendly but it&#8217;s available.</p>
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		<title>By: Tommy Seilheimer</title>
		<link>http://befitwithbiray.com/2010/01/19/game-to-exercise/comment-page-1/#comment-554</link>
		<dc:creator>Tommy Seilheimer</dc:creator>
		<pubDate>Tue, 19 Jan 2010 21:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://befitwithbiray.com/?p=253#comment-554</guid>
		<description>Nice article Biray. I totally agree with you. This is &quot;inside the box thinking&quot; which the fitness industry is used too. They need to step &quot;outside the box&quot; and see that the engaging factor is what drives competitive play, replay value and creates excitement for their workout. I don&#039;t know about you, but I say we take all of their iPODS, TV Screens and Music away and see how they like working out with no form of entertainment then. Exergaming is where it&#039;s at.</description>
		<content:encoded><![CDATA[<p>Nice article Biray. I totally agree with you. This is &#8220;inside the box thinking&#8221; which the fitness industry is used too. They need to step &#8220;outside the box&#8221; and see that the engaging factor is what drives competitive play, replay value and creates excitement for their workout. I don&#8217;t know about you, but I say we take all of their iPODS, TV Screens and Music away and see how they like working out with no form of entertainment then. Exergaming is where it&#8217;s at.</p>
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