React to this…
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I spent some time at Barnes & Noble yesterday browsing through the new arrivals (Steve Martin’s new book “Born Standing Up” looks promising). Anyway, this particular store was located inside one of those mega-(should-have-its-own-zipcode)-malls. As I was leaving, I had to walk through the mall - which (this time of year) is the equivalent of playing dodgeball, except you’re dodging kids instead of balls. On this insanely crowded day, I came across a giant white pad on the floor just outside the food court. Kids were all over it, jumping and screaming deliriously. As I observed their chaos, I discovered the source of their addiction: Reactrix “a network of interactive and immersive media displays.” Basically, a physically engaging advertisement campaign.
Here’s the jist of how it works: each 30-second ad is designed with its own game objective to which a ‘player’ can jump, hop, kick, stomp on the ’screen’ (floor) in order to interact. For instance, a popcorn ad entices a passerby to jump on the kernels and pop the corn with their feet. (Photo: a young girl kicks the ball to another player).
Here’s what I find interesting: Although anyone can jump on this ‘game’ - those who tend to be most attracted to it are the kids. Meanwhile, it captures the parents attention as they stand on the sidelines watching, in essence, a 30-second commercial for popcorn on a sticky food court floor. In terms of advertising, I suppose it’s ingenious. But when you consider that this technology could be applied to exergaming development, creating the potential to elicit longer bouts of physical activity, well… then you’re only left with disappointment.
Check out this YouTube video - it demonstrates the range of this technology:
[youtube=http://youtube.com/watch?v=QzsQKULMbiU]
My favorite Reactrix demo was the soccer game - the equivalent of Nintendo’s Wii Bowling. How cool would this game be on a rainy day (or that 122 degree afternoon in Arizona - since we don’t get much rain here)? Maybe ‘wii’ exergaming advocates should send Reactrix letters suggesting they design sport-specific games for the health and fitness industry. Who knows, maybe Reebok or Nike will endorse the games.


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December 4th, 2007 at 9:34 am
For nearly 20 years, GestureTek has offered a line of virtual gaming experiences called ‘GestureXtreme’ that deliver “Wii-like” gesture control with no special gear or equipment required. The games cover all popular sports (soccer, basketball, hockey, snowboarding, volleyball and much more), plus many fantasy adventures like underwater diving, space travel, and wizard duels. Their systems are installed all over the world in tourist attractions, retail stores, restaurants and nightclubs and retail stores, and even doctors’ offices. The company also has a thriving healthcare business that leverages GestureTek’s gesture recognition technology to promote activation, recreation, rehabilitation and sensory stimulation for people with either cognitive or physical limitations. Of course, GestureTek is the pioneer and world-leader in camera-enabled gesture-recognition technologies for interactive displays and interactive computing surfaces. In fact, Reactrix licences GestureTek’s technology.
View the GestureTek’s GestureXtreme virtual gaming video:
http://www.gesturetek.com/videos/gesturextreme_video.wmv
View GestureTek’s healthcare and fitness solutions:
http://www.gesturetekhealth.com/
View GestureTek’s gaming solution in a retail store:
[http://www.gesturetek.com/gestxtreme/businesscases/businesscases_childrensplace.php]
View GestureTek’s gaming solutions in a restaurants:
[http://www.gesturetek.com/screenxtreme/businesscases/jackastors.php]
December 5th, 2007 at 12:52 am
Thanks DerrickV for your comment!
You’ve provided an additional piece of the puzzle in the area of exergaming and games for health. I’ve checked out gesturetekhealth.com and it’s clear that cutting-edge interactive technologies are being used successfully in the health and recreation environments.
I appreciate your thoughts!