Be Fit With Biray

Your guide to Exercising the Web
Subscribe

Going From Game back to Exercise (Again)

January 19, 2010 By: Biray Category: Be in the Game

I was called upon to be the ‘exergaming expert’ for a mainstream magazine for 20/30-somethings. The article’s focus was on using the Wii for exercise. Some of the questions the journalist asked me got me thinking more about the misconceptions people still have about exergames.

During the course of my interview, I made a few interesting observations. The question came up about how to ‘enhance’ game play for the Wii in order to elicit greater health benefits. Enhance, as in, what additional things beyond the scope of game design would I recommend. Or, another way of putting it, what other (non-virtual, non-exergaming) activities would I suggest to complement the benefits of game play. So, if a game elicited a higher cardio response (as most games do, unless they include some form of weight-training exercises), would I recommend a session of weight-training or yoga as a complement to the game? Or, could strapping on a set of wrist weights during game play (shudder!), doing a set of sit-ups while a new level is loading, or wearing a heart rate monitor actually improve a player’s fitness outcomes?

As I was pondering my answers, I started realizing that these questions had nothing to do with exergaming. They were all about comprehensive fitness program design. The exergame just happened to be one of the activities in an exercise regimen. It was no different than if I were asked “would adding swimming to my workout enhance my treadmill exercises?” Sure, cross-training improves overall cardiovascular fitness. And swimming may, on some level, improve your performance on the treadmill. But a session of swimming does not directly change the current treadmill workout. (Unless, of course, you put your treadmill in the water. But then you run the risk of either watering-down the treadmill workout, or simply drowning in it).

When answering the journalists questions, I tried to keep the readers of the magazine in mind. This was a young, mostly female, wii-savvy with an active lifestyle-type audience.  In other words, if the weather was too cold to play real tennis outside, they would play Wii Tennis inside. I imagined, they probably already had gym memberships, fitness DVDs or were the types willing to try new exercises. They probably owned a few fitness exergames (EA sports, Biggest Loser, Jillian Michael’s bootcamp, Your Shape), which are glorified workout DVDs more in-line with traditional fitness activities. This was the audience who would probably get a kick out of doing a lunge matrix off the Wii-Balance board or adding 2lb weights to their hand-held controllers. Not that there’s anything wrong with any of this, mind you (but they probably would jump at the opportunity to use an underwater treadmill, too).

But are articles like this doing exergames a disservice? Does it send the message to fitness enthusiasts: playing these games is not enough, you have to add something more. Does it send a message to the game designers: people are outgrowing your games, make more? Or, is it missing the mark completely. What message does it send to the people who really need to be active: you can’t escape exercise, be it at the gym or during game play, at some point you’ll have to do a sit-up.

When did game play go back to being exercise, again? Why are people not focused more on promoting the game play aspects of these games? Stop talking about how these games burn calories or its cardiovascular benefits or, gasp, how to make it more challenging! Everytime a sedentary person associates these games with exercise, we, as a health industry lose their interest! It’s a game, first! The health-benefits are built-in.

EA Sports Active Uses the term “Gateway”

December 28, 2009 By: Biray Category: Be in the Game

EA Sports Active

I was watching TV the other night when a commercial for EA Sports Active came on. Now, EA Sports Active launched in early 2009 and continues to build its community and workout options for its consumers. So the commercial was no surprise. However, I noticed something in its marketing that was slightly different than how other exergames or active game products are being promoted. During the commercial, the voice-over actually stated that this game was “a gateway to an active lifestyle” (or something to that effect). In other words, THEY USED THE WORD GATEWAY!

You’re probably wondering why this is a big deal. I’ll tell you.

For the longest time one of the major criticisms of exergaming (especially from the fitness professionals) was that it could never replace ‘real’ or ‘traditional’ exercise. This argument came at a time when researchers were studying the physiological responses of game play (primarily in terms of energy expenditure) and comparing them to traditional cardiovascular exercises. While these comparisons were only meant to validate exergames as a viable form of physical activity, fitness pros were skeptical in promoting these games that were, in essence, doing trying to do their jobs.

Exergame evangelists and researchers knew that exergames were not the same as ‘traditional exercise’, but somehow this idea was diluting, if not, discrediting the exergaming industry. So, in health conferences, game conferences and games for health conferences, people started to emphasize the terms “gateway effect” as one of the effects of exergames - as if to say, these games helped build confidence and self-efficacy with those who may otherwise never try typical fitness activities. Hence, exergames have a gateway effect to an active lifestyle.

I imagine when marketers create a campaign for exergames, they are focused more on selling product than developing a lifestyle. I doubt they’ll ever say “come try our product for a while so you can build the confidence to go do other activities and in turn stop using our product”. Hencewhy the term ‘gateway’ may not be applicable in this arena. Unless… unless the gateway is to other activities or games that the company also provides.

So, when I heard the EA Sports Active’s commercial insert the term ‘gateway’ into their commercial (albeit ever-so subtly and in the middle portion of the commercial), I was caught off-guard. Because by saying that it means two things: 1) Someone on their marketing team certainly has their pulse on the exergaming scene - maybe they are sending people out to various conferences, etc. and 2) EA Sports is expanding their services beyond just their games, to build an active brand and community so people who are ‘gateway’ing into an active lifestyle are doing so with EA Sports Active by their side.

Exergame Experts wish you “healthy holidays” with Video Games

December 21, 2009 By: Biray Category: Be in the Game

(Re-Blogged with permission by The Exergame Network)

The holiday season is always a health rollercoaster. We eat too much, watch too much TV and exercise too little and then make New Years resolutions that we can’t keep. This year, make a change with Exergaming. The Exergame Network (TEN) reveals five ways of getting fit with video games, perfect for school kids to silver gamers with fun as the focus!

The good news for these holidays is you can over-indulge in fitness and fun by Exergaming. Exergaming is the combination of video games and exercise, ideal for a fun, social way to keep fit during the festive period. The Exergame Network brings you five Exergaming methods to suit everyone regardless of their age, ability or fitness level.

Most health and fitness resolutions revolve around dieting and joining a gym, but this doesn’t work for everyone. So what about the rest of us, those that dislike gyms, dieting, boot camps or just find conventional fitness boring?

idancekidsExergaming succeeds because it makes exercise fun and involving. The exercise seems less difficult and second to the enjoyment of playing. Choosing the right style of Exergaming is vital in making it fun for you! The following CREWS list is a ’something for everyone’ selection from five Exergaming catagories (for an interactive tour visit CREWS ):

1. Camera Exergaming – Your whole body becomes the controller as your movements are motion captured into the game (Eyetoy:Kinetic/Groove/Antigrav, Your Shape, Project Natal & Trazer 2)

2. Rhythm Exergaming – Become the musician or dancer and be guided by the music while the exergame records your dance steps or your musical timing. (Rock Band, Guitar Hero, We Cheer, DDR & iDANCE)

3. Exergaming Machines – Using real fitness equipment, the fun of the games takes your mind of the exercise. (Gamercize, Gamebike, Fitclub, GameCycle, BrainBike & Expresso Bikes)

4. Workout Exergaming – Follow your virtual personal trainer as they guide you through your workout giving feedback on your form and storing your progress. (EA Sports Active, The Biggest Loser, Your Shape and Wii Fit Plus)

5. Sensory Exergaming – These commercial exergames get you jumping and running for your score. (Lightspace Play, Makoto, BodyPad: Tekken 5, SmartUs & TWall)

T.E.N. reminds you to think of ‘CREWS’ as an amazing way to engage, motivate and sustain exercise over your lifetime! To discover more about Exergaming, get practical advice and more information from TEN or connect with us on twitter, LinkedIn or Facebook . Now enjoy what some of the leaders on Exergaming have to say and how Exergaming can truly benefit everyone!

“Exergaming Machines are a time saving way to keep me fit. Last week I clocked up over 9 hours of genuine cardio, just by playing the latest Xbox release! It is important that everyone finds the Exergaming method that works for them, if you enjoy the activity there’s more chance of keeping at it and reaching the fitness benefits. Nothing kept in the back of the cupboard will improve health.” Richard Coshott, Gamercize Founder and CEO.

“People who normally don’t like to be physically active are willing to try Exergaming because it’s FUN. Parents tell me that this is the first time they’ve seen their kids sweat this much…and they don’t want to stop playing the exergames! Exergaming is the best intervention for the “couch potato”, and introduces physical activity that’s fun for the first time in their lives.” Ernie Medina, Jr., DrPH, CHFS, preventive care specialist, Beaver Medical Group; CEO & “Exergaming Evangelist”, MedPlay Technologies.

“In Physical Education, we strive to provide a safe and positive learning environment that supports the needs and abilities of our students. Exergaming, in its many forms, is available in schools (before and after-school), at home, and in the community and thus has the potential to impact students.” Stephen Yang, Ph.D-ABD, M.S., B.S., Co-Director ExerGame Lab, Assistant Professor, State University of New York College at Cortland.

“Exergaming offers an alternative method of increasing heart-rate and building muscle bulk for those with disabilities. Real-world boxing, for example, offers an excellent aerobic workout for many able-bodied individuals, however is impossible for many with disabilities. Video-game based boxing, however, allows for simulated boxing with an avatar that is safe and achievable, while simultaneously being aerobically challenging. ” Sheryl Flynn PT, PhD, Co-Founder Games4Rehab.com.

ABOUT THE EXERGAME NETWORK (T.E.N.)

TEN is a not-for-profit and non-affiliated Games for Health advocacy promoting an active and healthy lifestyle by combining video games technologies and exercise, known as Exergaming. Exergaming is proving to be an excellent way to increase motivation, energy expenditure and overall fitness. TEN is a collaboration of dedicated health and fitness practitioners, exergame developers, researchers and clinicians, health and fitness entrepreneurs and passionate individuals devoted to highlighting the best solutions offered by exergaming.

IDEA World Fitness Convention - 2009

August 11, 2009 By: Biray Category: Be Connected, Be Fit 'Round da World, Be in the Game, Just Be Fit

One of the reasons I return to IDEA conferences year after year is because their vision really resonates with me: “To Inspire the World To Fitness!” Every time I go, I am motivated by the energy of my fellow attendees, challenged by the new perspectives of my colleagues, and lured into buying stuff at the expo (though I’ll try not to spend any money this year - LOL).

Although I will be attending as presenter this year, I am looking forward to being educated, as well. So often we are wrapped up in our own field that we neglect to follow-up on research in other areas. Since exergaming and fitness technology are the main focus points of this blog, I often enjoy going to sessions that complement my knowledge - such as, lectures on stress & nutrition, workshops on creating successful boot camps, and cycling workouts that make me sweat.

This year I will be presenting the following sessions:

#105 and #185: R-KAIDE: The Newest Way To Score Points (Workout) (co-presenter Fred Hoffman)
#405: From R-KAIDE to the Aerobics Room: Video Games Get Active (Workshop) (co-presenter Fred Hoffman)

#248: Blogging Basics (Lecture)
#278: Marketing Your Blog in All the Right Places (Lecture)

#474: Managing a Multi-Generational Staff (Panel with Amanda Vogel and Fred Hoffman)

Over the next few days, I will be blogging my adventures here. Feel free to join me there!

Drawing Parallels between Web 2.0 and Games for Health

June 08, 2009 By: Biray Category: Be Fit 'Round da World, Be in the Game

This week I will be attending the 5th Annual Games For Health Conference and have created a complementary blog to document all the exciting events!

I will also be delivering a short-short presentation about the similarities between Web 2.0 and Games for Health audiences and platforms. Below is a description of my session:

How do certain Web 2.0 technologies impact people’s health and fitness decisions? Are the audiences who spend hours of screen time in online destinations like Facebook, Twitter, YouTube and Second Life similar to the audiences who are drawn to exergaming and other games for health? Which outcomes from playing video games parallel those who micro-blog, engage in online social networks and nurture their avatars in virtual worlds? As programmers and researchers, what can we learn from making these observations?

Since the advent of broadband technology and the increased prevalence of wireless networks, the web has evolved into a powerful, interactive and ‘real-time’ environment – allowing content to be much more user-centric and user-generated. And because of this shift in digital culture, more fitness professionals are embracing online tools to create everything from fitness podcasts to cyber coaching sessions.

The objective of this brief, informal session is to bring these ideas to the forefront of our conversations, as they relate to games for health. More research is needed in this area and potential collaborative efforts could benefit from having gaming/web-based hybrids.

ACSM Health & Fitness Conference

April 10, 2009 By: Biray Category: Be Fit 'Round da World, Be Fit With Jetsons, Be in the Game

Fred Hoffman and I co-presented a session entitled “Embracing Interactive Technology: Positioning Your Group Exercise Department for Success in the Next Decade” at the ACSM Health & Fitness Summit this year in Atlanta, GA. Below is our session description and the abbreviated version of our presentation.

Session Description: Similar to the aerobics phenomenon of the 80’s, the coming decade will mark a turning point in group exercise with Interactive Technology playing an important role. Learn how these up-and-coming trends will affect your future programming, budget planning, staffing, and marketing. Discover 5 essential technology ‘must-haves’ that will guarantee success in the next 10 years.

SXSW Interactive 2009 Session Follow-Up

March 22, 2009 By: Biray Category: Be Connected, Be Fit 'Round da World, Be Mobile, Be Online

sxsw-2009-david-eckoff-and-biray-alsac

Last year when I attended SXSW Interactive, I was sitting on the audience side of this panel. A panel of four presenters (whose tech-geek lifestyles had hindered their health) shared the non-tech related things they did to reverse the ill-effects of their sedentary behaviors (such as walking, yoga, etc). While panelists’ insights came from experiential perspective, at some point they entertained discussions outside the scope of their expertise (like diet and exercise prescription) and neglected to focus on anything tech-related or its potential interactivity in fitness.

My hope was to go back this year and share the ‘fitter’ side of tech by showing how people could actually *use* web 2.0 tools to jump start their personal fitness journey. In a way, my goal was to pick up where last year’s session left off. I suggested a wide-array of fitness-related (and non-fitness related, but web-based) tools available. Check out the list here.

My co-facilitator for the session was David Eckoff, a ‘tech-guy’ into fitness. He shared his experiences on how he overcame the barriers of sedentary, techno-driven lifestyle in order to adopt healthier habits.

Several conference attendees at our session wrote the following reviews. Feel free to check them out: Omar Gallaga, Tracy Russo, and Laura Moncur.

[Also, here is a picture from the session.]

Be Fit At SXSW

March 08, 2009 By: Biray Category: Be Connected, Be Online, Just Be Fit


I am looking forward to my second year attending SXSW interactive conference in Austin, Texas. Although I am only able to stay for one day (Friday), this year I will be moderating a “Core Conversation” with co-facilitator David Eckoff.

Our session is entitled “Reduce MySpace between My Waist & Thighs so Wiki Live Longer” - the description is as follows: Is being too ‘plugged in’ 24/7 destroying your health? There’s good news: web 2.0 technologies can help you optimize your fitness! Come learn and discuss. Our session is Friday, March 13th at 5pm.

During our conversation, we hope to engage attendees in a discussion about the health consequences of living in a techno-driven world. Obviously, we all depend on technologies for many of our daily conveniences. And some would even argue this has enabled us in making our lives more sedentary. However, I think there could be more positive sides to our technological influences and believe people can actually use web 2.0 tools to improve their health and fitness, not take away from it.

I look forward to sharing some of these tools during our conversation and learning from David’s experiences, as well as, my fellow colleagues and SXSW participants at this year’s interactive.

Get ready to ‘rawk’
(@befitt)

Nutrition Diva Raises the Bar

March 05, 2009 By: Biray Category: Be in Tune

Fitness professionals are often told that they should take advantage of podcasting as a marketing tool. And while there are plenty of certified trainers and instructors out there, there are only a handful of them who share their exercise expertise through podcasting. (This does not include the fitness podcasts that guide you through a workout.)

One of my favorite podcasts is the Quick & Dirty Tip’s Nutrition Diva, hosted by Monica Reinagel, a board-certified Licensed Nutritionist and a professionally-trained chef (and opera singer!). She shares regular tips about nutrition and diet in about 5 minutes! Her episode topics are very relevant and easy for anyone to understand.

Besides having timely content (often in response to listener questions), this Nutrition Diva does an excellent job ENGAGING her audience via Twitter and in Facebook. Her responses are quick and personal. Also, Nutrition Diva recently launched a ‘widget’ that allows anyone to post her episodes on the web. Grab the code below by clicking on “get this widget”:

For those personal trainers or health coaches who want to get involved in podcasting, listen to Nutrition Diva and learn from her example. Even if you don’t want to create your own podcast, you can still benefit from knowing what podcasts to recommend. As a college health instructor, I often include these podcasts into the design of my course (especially during the nutrition unit). However, you can just as easily embed the Nutrition Diva widget on the side bar of a blog or website as supplemental information for your clients, too!

Indoor Cycling Vodcasts Vork You Vell!

January 26, 2009 By: Biray Category: Be in Tune

One of my favorite things to do is listen to various health and fitness podcasts. I have discovered many interesting programs and fitness workouts that keep me motivated during my workouts. I really believe this format truly gives a voice to fellow professionals in our field and allows them to express their passion, motivate their listeners, and educate audiences much more effectively.

When it comes to cycling, I have a list of podcasts I’ve been anxious to try. This weekend was the perfect opportunity to try one since I wasn’t quite in the mood to run. I downloaded one of the latest vodcasts to hit the iTunes circuit. David McQuillen, a cyclist from Zurich (Switzerland), recently started an indoor cycling series called “The Sufferfest“. Here’s how David came up with the idea:

A couple of years ago, when I really started training again, I started looking for good iPod workouts. I couldn’t find anything I liked. It was either some hyped up fitness instructor doing some mix of spiritual and physical spin training, or a cycling coach who bored me to tears with 10 minute time trial efforts (on the road, that’s fine, on a spinbike, it’s hell). Wasn’t there anything out there that was meant for cyclists, but that was also fun?

Fun, indeed! David not only creates interesting (and challenging) rides, but couples them with musical and video montages which makes for an entertaining experience. I decided to do his latest vodcast in the series, #5 “Glory Days of Tears and Pain”. The vodcast highlighted classic European cycling tours from the 80s (showcasing famous athletes like Greg Lemond during the height of his career) and married these videos with musical tributes to 80s/90s rock n’ roll songs. It was hard-core and completely awesome!

So far, there are only 5 vodcasts in the Sufferfest series (workouts 1 & 2 have been removed from the web for remastering). Having done podcasting production myself, producing hour-long rides is definitely time-consuming and production-intensive. So I can certainly appreciate David’s effort (and humor) that he puts into making these workouts exciting. While the vodcast concept has great potential for the indoor cycling format, the only thing I question is its sustainability. Currently, the SufferFest is a fairly amateur production and said to be listener supported (not that there’s anything wrong with this). But to produce these vodcasts must cost a fortune, if not for the video clips, but for the songs (musical licenses can increase production costs exponentially). So, for the sake of SufferFest fans (like me), I sure hope David and his team have enough capital to fund this project (or at least not get caught breaking any copyright laws.)

Exercising to a video is not a new thing. Cyclists have set up their trainers in front of their TVs for years. Group exercise rooms have been equipped with TV screens to show videos of cycling courses and races to motivate participantes during classes. But I suspect we will see more of these cycling vodcasts in the future. Some may not prefer watching a small screen during a workout, but others may find these images are just what they need to boost their training.

For me, watching the shot of the lone cyclist struggling through a snowy race day was just the visual I needed to keep me going on my last sprint interval. “If this guy can finish a race in a blizzard, I can certainly pedal a bit harder in this temperature controlled, cycling room.”

I don’t think vodcasts are appropriate for every activity or training format. In some cases, a regular podcast may be the better alternative. But for indoor cycling, vodcasts may be the next wave of media to make this cardiovascular activity worth pedaling.